![]() but there are some spots where they correct things for 50FPS though (multiply by 0.83 / 1.2), but will only use those corrections if VdQueryVideoMode returns 50Hz refresh rate. Leaving my old notes here since they might be of interest to people that can't run 60FPS though:Į: from looking at the games code it seems pretty hardcoded to work at 60FPS. Most articles talking about these HD ports mention they run at 60FPS on actual 360, so I guess game is coded to assume it's always at 60FPS.īut since the original PS2 game ran at 30FPS I wonder if most of the code was un-coupled from the framerate, maybe the 30FPS gameplay could be restored with an XEX patch or something (IIRC the 3DS version of MGS3 was patchable to 60FPS, maybe something similar can be done here)Į: the rest of this post is pretty much outdated now that I found the real culprit that prevented us from running it at 60FPS, see next post for details about that. Time scalar options only seem to affect audio, gameplay stays at same speed :( (profiler shows most of the frametime is taken up by Processor::ExecuteRaw in my case, 25ms or so - would be interesting if the people who reported being locked at 48FPS could check the frametime of this too) MGS3.xex seems to work pretty fine however, other than some minor 2D flashing similar to MGS2, but only runs at ~38FPS for me at starting area, with game being noticeably sluggish as others mentioned. Profiler shows ExecuteRaw jumping from 0 to 100+ms.įramerate sometimes jumps up to 100+ FPS after going through the menus, maybe issue with vsync.Īfter menus another long fading load screen shows, which took even longer than the first load screen (~10 minutes).ģD graphics also have the flashing issue (and would also jump up and down from 300FPS+), so sadly unplayable for me atm. Menu seems to be running at a snail pace at 16FPS, but CPU usage is very tiny. Logos/splash screen/menu flash in and out at very high speed. MGS2.xex gets stuck on fading load screen for ~5 minutes, before eventually displaying intro logos.
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